![]() All Maps: Enemy COs will now default to their 'native' army colour (Eg, Lash will be BH, Sonja will be YC).I'd also like to note that I'd like people to play through the following maps if possible! I've received little feedback on them: This will probably be the last patch before I produce the 'final' patch. I've compiled a changelog for the patch here. ![]() AI on Riverside changed to a mode that should hopefully break pipe seams.P2 (Hawke's) Allegiance on Riverside was fixed to Player Allied.Tiling errors on City of Gold were fixed.Misaligned units of City of Gold were fixed.Crescent Isle was brought to correct version and tile bugs fixed.B-Copter on Bombardier had correct fuel set.Units with bad stats (Unusual ammo/fuel amounts)ĪI Doing absurd things (Not building air units on an air map, etc.)Įnjoy, report back and I should be able to get out a grand amazing final version soon-ish. Times! (I need to know if I've set times too low/high) Tiling Errors (Wrong tile on maps, map edges, missing shadows, property changes background when capped, etc.) Mechanical Bugs (Weird damage amounts, units stopping when not supposed to, etc.) ![]() Kindle and Von Bolt's names will clip on the CO Dossier (Low priority) When music is off, the map's intro music will continue playing instead. Kindle and Von Bolt's music have the occasional loud squeak. List of Things to Be Done (when they're done) EventuallyĬonfirm S-Ranks with all COs on every Map List of things to be done before 1.0 release: At this point, I feel the War Room Hack II is complete enough to test for bugs and weird issues so it can be a fully awesomeised hack.
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